Producing screens quickly does not make a team fast. The real delays usually sit between decisions, reviews, and handovers.
I try to make those gaps smaller.
Make open questions visible
At the start of a piece of work, I create a small table. Each row has a question, why it matters, the owner, when we need the answer, and its status.
For a component request, I might ask whether the existing component can extend safely, which products need the change, who owns the data, and what happens when it fails.
The table gives each review a purpose and stops unanswered questions disappearing into meeting notes.
Review before it feels finished
I review rough flows with product, engineering, content, operations, and control partners before making detailed screens. Constraints appear while the work is still easy to change.
For smaller decisions, I share the options, trade-offs, my recommendation, and the date we need an answer. People can respond without another meeting.
Important choices go into a decision log with the evidence, owner, date, and reason to revisit them.
I also involve engineers while interactions and states are being designed. During build, I review the working software against the agreed states instead of waiting for a final design check.
We catch differences while they are still small. Less work comes back for another round.